VRCInstantiate() in UdonSharp creates a networked instance of a prefab at runtime, allowing synced object spawning in VRChat.
VRCInstantiate()
True
GameObjectarrow-up-right
VRCInstantiate(GameObjectarrow-up-right original)
VRCInstantiate(
GameObject
original)
Creates a local, non-synced copy of an object. See herearrow-up-right for more information.
Last updated 11 months ago