Checking Object Validity and Shuffling an Array
Explanation:
Utilities.IsValid(targetObject)– Checks iftargetObjectis valid and not null/destroyed.Utilities.ShuffleArray(numbers)– Randomly shuffles thenumbersarray.Calling
Interact()– Clicking the object will:Validate if
targetObjectstill exists.Shuffle the
numbersarray.Log the results to the console.
This script can be attached to an interactable object in VRChat to test object validation and array shuffling.
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class UtilitiesExample : UdonSharpBehaviour
{
public GameObject targetObject; // Assign a GameObject in the inspector
public int[] numbers = { 1, 2, 3, 4, 5 };
public override void Interact()
{
// Check if the target object is valid
if (Utilities.IsValid(targetObject))
{
Debug.Log("Target object is valid!");
}
else
{
Debug.Log("Target object is not valid or has been destroyed.");
}
// Shuffle the array
Utilities.ShuffleArray(numbers);
// Print shuffled array
Debug.Log("Shuffled Array: " + string.Join(", ", numbers));
}
}
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