Checking Object Validity and Shuffling an Array
Explanation:
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class UtilitiesExample : UdonSharpBehaviour
{
public GameObject targetObject; // Assign a GameObject in the inspector
public int[] numbers = { 1, 2, 3, 4, 5 };
public override void Interact()
{
// Check if the target object is valid
if (Utilities.IsValid(targetObject))
{
Debug.Log("Target object is valid!");
}
else
{
Debug.Log("Target object is not valid or has been destroyed.");
}
// Shuffle the array
Utilities.ShuffleArray(numbers);
// Print shuffled array
Debug.Log("Shuffled Array: " + string.Join(", ", numbers));
}
}
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