Using IsValid() to Check Object Validity
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class CheckObjectValidity : UdonSharpBehaviour
{
public GameObject targetObject; // Assign a GameObject in the inspector
public override void Interact()
{
if (Utilities.IsValid(targetObject))
{
Debug.Log("Target object is valid!");
}
else
{
Debug.Log("Target object is not valid or has been destroyed.");
}
}
}
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