Using IsValid() to Check Object Validity
How It Works:
When the object is interacted with, it checks if
targetObjectis valid.If valid, it logs "Target object is valid!" to the console.
If invalid or destroyed, it logs "Target object is not valid or has been destroyed."
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class CheckObjectValidity : UdonSharpBehaviour
{
public GameObject targetObject; // Assign a GameObject in the inspector
public override void Interact()
{
if (Utilities.IsValid(targetObject))
{
Debug.Log("Target object is valid!");
}
else
{
Debug.Log("Target object is not valid or has been destroyed.");
}
}
}
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