Instantiating an Object
Explanation:
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class ObjectSpawner : UdonSharpBehaviour
{
public GameObject objectPrefab; // Assign the prefab in the inspector
public Transform spawnPoint; // Assign a spawn position
public override void Interact()
{
if (objectPrefab != null)
{
GameObject newObject = VRCInstantiate(objectPrefab); // Clone the prefab
if (newObject != null)
{
newObject.transform.position = spawnPoint.position;
newObject.transform.rotation = spawnPoint.rotation;
}
}
}
}
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